Intersecting Percussion and Digital Media
I am a percussionist, interdisciplinary researcher, and composer interested in bridging between percussion, digital games, and Iannis Xenakis. My projects intersect between performance, music theory, digital archaeology, and signal processing.
Through my doctoral research, I analyze synthesized percussion sounds from the Nintendo Entertainment System to understand the development of percussion orchestration in early video game music. Learning from early composers' intentions in orchestration through seminal games, I reorchestrate and perform representative soundtracks using an acoustic percussion ensemble.
Percussionist and Artistic Director
Percussionist in the 438 Tactical Helicopter Squadron of the Royal Canadian Air Force. Artistic director for Critical Beats! A percussion sextet performing works from and inspired by video games.
Music Researcher
Theoretical and signal-level analysis pertaining to Iannis Xenakis, digital media, and acoustic percussion instruments.
Composer
Original compositions inspired by and written for video games.
Education
DMus, McGill University, Montreal
MM, California State University, Long Beach
BMus, McGill University, Montreal.
Elements of Adventure
Elements of Adventure is an 8-movement, 56-minute work for percussion ensemble, drawing themes from the most common elements of action-adventure games of the 21st century. Elements of Adventure incorporates lush large-scale ensemble sound found in film / video game scores to intimate and interlocking passages reminiscent of a chamber ensemble.
Original Score
56 minutes of music written for a chamber percussion ensemble.
Concert Work
Work inspired by contemporary digital games for the concert hall, rather than for games.
Percussion Pedagogy
Educational materials and workshops available for music and percussion students.
Scholarly Publications
This page showcases selected peer-reviewed publications, conference papers, and scholarly output tied to my doctoral work.
NES Noise Channel Analysis
Creation of an analysis-synthesis System of the NES Noise Channel using MATLAB.
Iannis Xenakis
Analyses of Iannis Xenakis's percussion works and his compositional trajectory pertaining to mathematics and sonic entities.
Prony-Based Orchestration
Approaches to percussion orchestration through signal-based Prony's algorithm.
Click on any image to access materials via hyperlink
Here are some of my selected compositions, arrangements, and sound design works.
Written for GameDev McGill's Blue Sea Redemption
Written for GameDev McGill's Blue Sea Redemption
Transcribed on Musescore 4.5.
For potential collaborations, please feel free to reach out.
I look forward to hearing from you!